This is the last week of the course, Advanced Game Design and we had our final presentation of our board game.
Not many changes were made from the previous week to this one. While half of the group where at GameX the other half did as best they could to balance the game. They play tested it with people that had never played it before and they thought it was fun and exciting to play.
Short about GameX:
I and my group were requested by the school to show our game at GameX, the biggest game expo in Scandinavia. Not only that, we managed to have our game in two booths, we had one at the schools booth and also at the indie developer booth. It was an awesome experience and everyone was hyped throughout the whole expo. Our game got some great publicity through journalists, bloggers and youtubers. And we are very happy that we got the chance to do it and we would love to do it again.
Back to the game.
As I mentioned earlier there was not many changes to the game this week. We did however add feel that something had to be done to the monster. We had not balanced the monster while we saw over the heroes and their wands so something had to be done. We had earlier come to the conclusion that the giving the monster superior movement did not work at all, the monster became way to powerful ending a game in almost 12 rounds or less. So we had to come up with something ells.
We added pathways that only the monster could take at four locations on the map binding paths better for the monster. This way we did not alter the board for the players while still giving the monster a small advantage on catching up running players.
With this change we called the game finished and that it was finished for presentation.
The presentations went good and there was not a lot of feedback from the players, they seemed to have a good time playing it. Some people that had played the game before we redid the action system was surprised how well the game played and how exiting the game was to play.
One problem that we had before was that when the monster was about to choose its movement the other players could get a hint of where the monster where just by looking at his/hers eyes, so we printed out a small version of the board that the monster could use to make his/her movement more strategic without anyone knowing where he/she looked.
Marcus or Adam has yet to play our final version of the game. And we want to know what they think of it. Adam was skeptic about our concept in the beginning but after playing an older version he liked it a lot. We want to know what they think now when it’s done.
That concludes our five week project of making a board game. We had a lot of fun making it and learned a lot when it comes to systems and balancing. A postmortem will be written on this game and I will upload it here later.
And lastly, we finally gave the game a name. Shadow Path