Third Week of Big Game Project

So me and Anders are in charge to make ALL the assets in the game. We are aiming for about 100-120 props in the GGC version so we have alot of assets to make.

I have been working on craters, stones, signs and more but the thing i want to talk about in this post is the Spark and how it was created.

The Spark will be used as a point of intrest for the players and will yeild alot of score when picked up.

I already kinda knew how i wanted it to look so i drew som quick sketches to further explore the design i had in my head. I knew i wanted a ball/core that was glowing and emitting particles and x amount of rings circle it in different axis, but i had to come up with the design of the rings.  

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I talked to the team and we chose the ring design in the left corner.

 

I then made the 3d model in MAX and exported it to unity, for the ball i will be using a standard unity sphere game object.

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We wanted a clean look for the rings like they are new, it will create a good contrast between the apocalyptic world and the spark giving a good focus point. So just a flat color that are coherant with the other alien objects in the game will do fine. 

I then copied the ring three times and applied a script to it that one of our programmers made. The script makes the rings rotate in different axis and randomly changes the direction  in random intervals. 

Since we are going to place the Sparks in points of intrest to the player and themselves are points of intrest we need to make sure that the players knows where they are. So i made effect that will be visable from pretty much every position on the level to make sure that players wants to go there and that there is something there to get. 

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To the left is the spark and to the right is the effect (neither of them are done yet). The effect was made with a texture that is continually is offsetting the texture to make it move, since they are planes they will always have to be pointed towards the camera which is the next step. 

The Spark is pretty much done in itself, i just have to add additional particle effects and lighting. The rings rotations also have to be calibrated.

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